Shadows: 10/09/07
One of the most complicated pieces I worked on early in 2001 was "Shadows." It was based on a photograph in an interior design magazine, probably Florida Design. From my notes I started the piece in December 2000 but I never got to complete it to satisfaction due to a hardware failure on my computer that required replacing the hard drive.
I built the entire scene out of Bryce primitives, making this one of the most complex Boolean modeling jobs I've ever done. Likewise, all of the textures were done in Bryce using DTE (the deep texture editor). A few months after this project I would begin learning how to create textures in Photoshop for use in Bryce.
As this was Bryce 4, there were no options for creating trees within the program and there weren't any affordable Macintosh tree modeling programs available. Therefore I was stuck with creating the tree that frames the image with Photoshop (using 5.5 which doesn't have the modern programmable brushes). I also augmented some of the light effects in Photoshop because I hadn't learned enough about lighting set up to get the shadows I wanted.
With the skills I've learned in the almost seven years since I started work on "Shadows" I could do a better and more realistic version. I could also now add a better looking tree to the foreground. I'm certainly not against redoing previous pieces, my digital gallery is full of redone pieces but so far I am happy to leave "Shadows" as an example of what I pushed myself to do at a time when I was very much a novice.
digital art | bryce | photoshop
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